#WeArePlay | The app co-founders helping people with speech disorders

Posted by Leticia Lago, Developer Marketing

Anshul, Meet, and Harsh became friends while living and working together. They never realised Meet used to stutter until he explained he taught himself speech therapy exercises to overcome the disorder. This motivated the trio to found their company Stamurai Speech Therapy, creating an app to help thousands of people just like Meet. Their inspirational story becomes our latest to be featured in #WeArePlay, our campaign celebrating the people behind apps and games around the world.

“Stuttering had a huge impact on me since I was a kid”, explains Meet. “It affected my professional and personal life. I decided to look for help as it is not only a speech disorder, it is an emotional disorder as well”. 

After hours of studying medical books and practicing therapies, he learned how to manage stuttering and grow his confidence to complete seemingly simple tasks which previously made him anxious. 

“I avoided ordering my favorite food, going shopping and talking to strangers. These speech exercises allowed me to do things that seemed simple for some, but were a struggle to me”.
Meet, co-founder of Stamurai Speech Therapy
They realized there was a gap in the market for people to easily find help to manage disorders like his. Having a background in coding for Android, they got to work and created their app Stamurai Stuttering Therapy on Google Play.

Now available in 150 countries, they’re looking to the future as they begin working on adding more languages and more exercises. The positive impact the app is having spurs them on – “we like reading the reviews to see how the app has changed people’s lives. Some are simply commenting they are now doing job interviews. This was something that could be a struggle for many”.

Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

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#WeArePlay | Discover what inspired 4 game creators around the world

Posted by Leticia Lago, Developer Marketing

From exploring the great outdoors to getting your first computer – a seemingly random moment in your life might one day be the very thing which inspires you to go out there and follow your dreams. That’s what happened to four game studio founders featured in our latest release of #WeArePlay stories. Find out what inspired them to create games which are entertaining millions around the globe.

Born and raised in Salvador, Brazil, Filipe was so inspired by the city’s cultural heritage that he studied History before becoming a teacher. One day, he realised games could be a powerful medium to share Brazilian history and culture with the world. So he founded Aoca Game Lab, and their first title, ÁRIDA: Backland’s Awakening, is a survival game based in the historic town of Canudos. Aoca Game Lab took part in the Indie Games Accelerator and have also been selected to receive the Indie Games Fund. With the help from these Google Play programs, they will take the game and studio to the next level.
#WeArePlay Marko Peaskel Nis, Serbia
Next, Marko from Serbia. As a chemistry student, he was never really interested in tech – then he received his first computer and everything changed. He quit his degree to focus on his new passion and now owns his successful studio Peaksel with over 480 million downloads. One of their most popular titles is 100 Doors Games: School Escape, with over 100 levels to challenge the minds of even the most experienced players.
#WeArePlay Liene Roadgames Riga Latvia
And now onto Liene from Latvia. She often braves the big outdoors and discovers what nature has to offer – so much so that she organizes team-building, orienteering based games for the team at work. Seeing their joy as they explore the world around them inspired her to create Roadgames. It guides players through adventurous scavenger hunts, discovering new terrain.
#WeArePlay Xin Savy Soda Melbourne, Australia
And lastly, Xin from Australia. After years working in corporate tech, he gave it all up to pursue his dream of making mobile games inspired by the 90’s video games he played as a child. Now he owns his studio, Pixel Starships, and despite all his success with millions of downloads, his five-year-old child gives him plenty of feedback.

Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

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#WeArePlay Xin Savy Soda Melbourne, Australia Google Play g.co/play/weareplay

#WeArePlay | Meet app founders helping people around the world

Posted by Leticia Lago, Developer Marketing

There are millions of apps available on Google Play, created by thousands of founders across the world. Each single app is unique and special in its own right, but they all have one thing in common – their purpose is to help. From helping motorhome enthusiasts find somewhere to camp, small business owners manage their finances or waste pickers make a reliable income – in this latest batch of #WeArePlay stories, we celebrate app founders who are helping people across the world in extraordinarily different ways.

First we begin with Cristian. Originally from Villa Rica in southern Chile, he made his family very proud by being the first to go to university. During his studies in Santiago, he learned about the local waste pickers – people who make an income by searching through trash cans and finding valuable materials to sell. Despite his mother’s wishes, he was so motivated to help them that he dropped out of university and dedicated all his time to creating an app. Reciclapp works by helping waste pickers connect with local businesses, so they can collect resellable materials directly from them. So far, the app has helped waste pickers across the city save time and guarantee a more reliable income. As Cristian has grown his company to a team of 12 and expanded into Mexico, his mother is now very proud of his bravery and success.

Next, Kennedy and Duke. When they were children, their father’s business sadly failed because managing his finances and tracking spending was too hard. Years later, after a successful career abroad in tech, Kennedy decided it was time to return to his homeland of Nigeria and build his own company. Inspired by his father’s struggle, he partnered with brother Duke and travelled across the country to interview other business owners about their financial struggles. Using this research, they created Kippa – the app simplifies bookkeeping to make sending invoices, storing receipts and setting up a bank account easy. It’s now used by over half a million businesses in Nigeria, as Kennedy mentions “without Google Play, we couldn’t help as many business owners”.

To round up today, Gijs and Eefje. The couple adore renting campervans and travelling around to explore the natural beauty of Europe, but they always seemed to struggle with one thing – easily finding places to stay. Feeling like nothing out there could help them, they decided to give app development a go and create Campy. The app works as a digital camping encyclopaedia: helping like-minded campervan enthusiasts discover the perfect spots to set up camp, plan their trips and meet others who love the outdoors. A few years after Campy launched, Gijs and Eefje now have 2 little girls to bring on their big adventures, and are elated with the feedback they have received – “it never ceases to amaze me what a tiny app can do for so many people”.

Check out all the stories from around the world at g.co/play/weareplay and stay tuned for more coming soon.

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Just launched: Apply for support from Google Play’s $2M Indie Games Fund in Latin America

Posted by Patricia Correa, Director, Global Developer Marketing

As part of our commitment to helping all developers grow on our platform, at Google Play we have various programs focused on supporting small games studios. A few weeks ago we announced the winners of the Indie Games Festival in Europe, Korea and Japan, and the 2022 class of the Indie Games Accelerator.

Today, we are launching the Indie Games Fund in Latin America. We will be awarding $2 million dollars in non-dilutive cash awards, in addition to hands-on support, to selected small games studios based in LATAM, to help them build and grow their businesses on Google Play.

The program is open to indie game developers who have already launched a game – whether it’s on Google Play or another mobile platform, PC or console. Each selected recipient will get between $150,000 and $200,000 dollars to help them take their game to the next level, and build successful businesses.

Check out all eligibility criteria and apply now. Priority will be given to applications received by 12:00 p.m. BRT, 31 October, 2022.

For more updates about all our programs, resources and tools for indie game developers, follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.

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A Conversation with Android Developer and Community Builder, Ceren Tunay

Posted by Baris Yesugey – Regional Lead, Google Developers Turkey and Central Asia

We recently spoke with Ceren Tunay, a Google Developer Group Organizer in Edirne, Turkey. who notes, “while we were organizing events, I noticed people have a huge passion for tech. I asked myself, “what is that thing in tech that makes people so impassioned? And after that, I started to better understand the tech industry, thanks to the programs offered by Google Developer Groups. Then I decided to learn to code. After a while, now I know that I am where I want to be, and realized I have worked towards finding my dream job.”

Tell us about yourself


I am a mobile developer & community builder who aims to be a restless learner. I am strongly passionate about how innovation can help communities advance and grow. I engage in public speaking on topics like development, community, women in tech, and motivation. I am a co-founder & mentor for the Android Developers Group Turkey.

I serve as an organizer for the Google Developer Groups Edirne. I am also a Google Women Techmakers Ambassador – among all of these groups and the collaborations among them, we reach over 90 Google Developer Student Clubs chapters in Turkey and throughout Central Asia. In that spirit, I personally believe that more colors make a better rainbow in the tech community. My dream is to build a future where the lack of diversity is no longer an issue in the tech community.


What is your job, and how does it relate to the tech community?

My major is chemical engineering, and I am working as a community manager at a game development company called Game Factory. My community-facing role allows me to be a person who motivates and helps people to navigate the learning process on their journey to becoming a developer. I feel able to create inspiration because I have been through what others feel and experience when learning to code, so I can easily empathize with them.

How did you get your start in this field?

In studying the field of chemical engineering, I came across the Google Developer Groups (GDG) and I participated in the organizing team to help and support the organization. While we were organizing events, I noticed people have a huge passion for tech. I asked myself, “what is that thing in tech that makes people so impassioned?”

And after that, I started to better understand the tech industry, thanks to the programs offered by GDG. Then I decided to learn to code. After a while, now I know that I am where I want to be, and I have worked towards finding my dream job.

Can you tell me about how you became interested in technology? 

I got introduced to technology in this way through GDG. When I first participated in the community, I was actually only planning to improve my organization and project management skills. But I was lucky that I had the chance to watch people and see what they are doing in tech and in the broader industry. When I saw people’s passion and curiosity in this space, I started to also be interested. But the moment that I wanted to learn to code is when I realized how people get to enjoy the time when they are coding and improve themselves altogether.

What is unique about your GDG community or developers in Turkey?

We are a community that remains close, supportive, and sensitive to each other’s needs. It is easy to reach someone on the other side of Turkey in the community. GDG as a program helps this cause because when people start to learn to code but have a problem, they can easily be demoralized, which might lead them to quit learning and never try again. But with the GDG community, they support each other and help to solve problems. If they realized that they do not like the language they are learning, it is so easy to switch to another tech. They become braver to learn and achieve with the GDG program.

With a goal of creating a space for learning new developer tools, we organize workshops, trainings, and icebreakers for our community, to strengthen its ability to connect people around technical concepts. We hold sessions on technical tools, community management, project management, personal goal setting, and many more topics. The events we host show the power of community. The important thing for me is that the programs and content remain open-minded, equal, and diverse.

What is a recent highlight from your community work?

We hosted an Android DevFest and received wonderful feedback from our participants. We wanted to do something and get together when events were starting to take place physically again. We organized an in-person event with expert speakers and various content.

An in-person gather for DevFest Android in Turkey

These speakers accompanied us with wonderful presentations throughout the event. We had fun conversations on many topics, from the Jetpack library and Compose to application architecture. We had a great day as people united by our passion for Android, having fun, drinking a lot of coffee, and bringing each other a lot of new gains.

What is the moment where you feel like everything changed for you or you “had a breakthrough” as a developer and mentor?

When I started to learn Android, I fell in love with the technology. When I started to feel like I knew it well enough, I, along with my teammate, organized an Android Bootcamp. This took two and a half months. At the end of this Bootcamp, I participated in an “I am Remarkable” workshop, which is an initiative empowering women and other underrepresented groups to celebrate their achievements in the workplace and beyond.

What is an example of community work you’re proud to share?

At the “I am Remarkable” workshop we hosted, before the workshop started, one man who was about 40 years old came up to me and thanked me for our community initiatives. At first, I did not understand what he was looking to ask me about, but then as he shared his story of impact, which made me proud.

He said that he was a teacher before our bootcamp and then changed jobs by attending our Android Bootcamp and other programs we led. During that time, he started to learn Android with us and began to complete all classes. Now, fast forward, and he is working as an actual Android developer! That represents the moment that I recognized that my life changed. This is because that was the moment I realized I was not only improving myself, but I was also growing and running with the community.

 

Ceren leads a “Why Kotlin” workshop for beginners and technologists in the community


What are some technical resources you have found the most helpful for your professional development?


What are your plans for the future, in your career as a GDG organizer?

I am still exploring, career-wise, but I definitely plan to remain in the tech industry and aim to have connections with people. Now, I am working as a community manager, along with my teammate Serkan Alc, who is a great team worker and supporter. We are building a community through GDG. So we can say for both domains of my work and community, the most exciting projects are creating Bootcamps and webinars that help and motivate people to take a step into the field of tech.

Want to start growing your career and coding knowledge with developers like Ceren? Then join a Google Developer Group near you, here. Learn more about upcoming DevFests here!

#WeArePlay | Meet George from the UK. More stories from Croatia, USA and Kenya.

Posted by Leticia Lago, Developer Marketing

Our celebration of app and game businesses continues with more #WeArePlay stories. Today, we’re starting with George from Bristol, UK – a young entrepreneur taking the streetwear industry by storm.

After spending hours and hours searching for the latest styles in sneakers and streetwear, George realised there’s a market in helping fellow enthusiasts find the latest drops. At just 16 years old, he took it upon himself to learn to code and created his app, Droplist. It points people to upcoming special collections from major labels around the world. Find out more about his story.

Today we also spotlight few more stories from around the world:

  • Anica and Kristijan from an island in Croatia – founders of Dub Studio Productions to help music lovers around the global turn up the bass or lower the treble on their favourite songs.

  • Robert from Wyoming, founder of Bluebird Languages – language learning apps with over 6 million hours of audio lessons spanning 164 languages, from Hungarian to Haitian Creole.

  • And one more new story – because why not! This time, featuring Annabel from Kenya. After struggling to find a mechanic when stuck on the roadside in Nairobi, she and her co-founder created Ziada to help people find local service providers.

Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

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Google Dev Library Letters — 12th Issue

Posted by Garima Mehra, Program Manager

‘Google Dev Library Letters’ is curated to bring you some of the latest projects developed with Google tech submitted to Google Dev Library Platform. We hope this brings you the inspiration you need for your next project!


Android

Shape your Image: Circle, Rounded Square, or Cuts at the corner in Android by Sriyank Siddhartha

Using the MDC library, shape images in just a few lines of code by using ShapeableImageView.

Foso/Ktorfit by Jens Klingenberg

HTTP client / Kotlin Symbol Processor for Kotlin Multiplatform (Js, Jvm, Android, Native, iOS) using KSP and Ktor clients inspired by Retrofit.

Google Play Indie Games Festival: Finalists revealed

Posted by Patricia Correa, Director, Global Developer Marketing

The Indie Games Festival shines a spotlight on some of the best games on Google Play, and celebrates the passion and creativity that small games studios bring to gamers worldwide. This year we are hosting Festival in South Korea, Japan and Europe, for local developers and gamers from all over the world.

Earlier this summer, we opened submissions, and today we’re revealing the finalists. Scroll down to see the shortlisted games!

Join the finals

September 3rd will be a jam packed day for indie games fans. Everyone is invited to attend the finals for the three Festivals, starting with South Korea at 2pm KST, followed shortly after by Japan at 3pm JST, and wrapping up with Europe at 11am CET.

The finals will be held in a custom virtual world where you can meet the people behind the finalist games, explore the titles, have fun with gamers from around the world, and be the first to discover the winners.

The events will be hosted by Julia Hardy (Europe), Inho Jung (Korea) and Kajisac (Japan).

At the European finals we will also reveal the class of 2022 of the Indie Games Accelerator, a program that helps small game studios take their game to the next level by providing them training and mentorship.

Without further ado, please meet the finalists and join us in congratulating them!

Europe

(in alphabetical order, also in this collection)

Blacken Slash

DT Space Races

Dungeons of Dreadrock

Find Hidden Objects Game (AR)

Fury Unleashed

Get Together: A Coop Adventure

Gladiators: Survival in Rome

Hygge is…

Kingdom: Idle Gold Tycoon

Kitty Q

Light It Up: Energy Loops

Luna Ravel

Paths: Beatrice’s adventure

Pawnbarian

Please, Touch The Artwork

Quadline

Rhythmer_

Square Valley

sugar game

Wingspan

—–

Japan

(in alphabetical order)

A Year of Springs

Attack on Tankette

Brave Farm Survival

Cards and Dragons Sealed

Catastrophe Restaurant

Crazy Donuts

DeathAntique (Early Access not yet available globally)

Dungeon and Gravestone

exp!A

GenEi AP: Empty Heart

HUNGRY PIG

Jack & Detectives

Raspberry Mash

SOULVARS

Statute of Limitations “1 minute” world

SUSHI ALONE

Sushi Food Cart

Time for Coffee in the Strange Forest

Train’s Run

UnionShooter360

—–

Korea

(in alphabetical order)

Bingo Star

Calibur League

Connect

Counting Star

Cube Of Life: Resurrection

Drawing Beats!

Dungeon Rogue

FIND ALL 3D

Idle Ghost Hotel

Lost Pages

Meow Tower: Nonogram

Merge of Mini : with your legion

Pa!nt

Random Card

Shambles

Soul Launcher

SuperBattle

The Greater

Uglyhood

Undead vs Demon

More about the Indie Games Festival and the Indie Games Accelerator

At Google Play we’re committed to helping developers of all sizes succeed on our platform. Programs like the Festival and the Accelerator are here to help small games studios:

  • Festival | Promotions & prizes that put your game in the spotlight: This contest is your chance to showcase your game to industry experts and players worldwide, and win prizes that will celebrate your art and promote your game.
  • Accelerator | Training and mentorship to supercharge your growth: Over a period of 10 weeks, you will get tailored online training sessions and mentorship from industry and Google experts to help you polish your game and scale with Google Play.

    Learn more about the programs.

    For more updates about all of our programs, resources and tools for indie game developers, follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.

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    #WeArePlay | Meet Melissa from BringFido in South Carolina. More stories from Japan, India & France.

    Posted by Leticia Lago, Developer Marketing

    We’re back with more #WeArePlay stories to celebrate you: the global community of people behind apps and games businesses.

    Following last week’s “virtual roadtrip” of all of the US, today we’re kicking off with Melissa from Greenville, South Carolina. She’s on a mission to make the world a more pet-friendly place. Her app, BringFido, helps people find somewhere to stay, eat or visit with their furry friends. In this film you will meet her, her dogs Ace and Roxy, and hear how she went from idea, to website, to growing app and thriving business.

    This week we are also introducing you to game founders from other parts of the world:

    • Arnaud, an AI-enthusiast from Chartres in France, who founded Elokence. This 12-people team created Akinator, which has been downloaded over 260 million times on Google Play.
    • Daigo, a creative indie from Japan, founder of Odencat, whose games have won multiple accolades.
    • Keerti and Kashyap, a cricket-loving couple from Hyderabad in India, who used their life savings to start Hitwicket Cricket Games. Millions of fans worldwide enjoy their games.

    Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

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    #WeArePlay | Discover the people building apps & games businesses

    Posted by Patricia Correa, Director, Global Developer Marketing

    Over 2.5 billion people come to Google Play every month to find apps and games created by millions of businesses from all over the world.

    #WeArePlay celebrates you: the global community of people behind these businesses.

    Each one of you creating an app or game has a different story to tell. Some of you have been coders since childhood, others are newbies who got into tech later in life. Some of you are based in busy cities, others in smaller towns. No matter who you are or how different your story is, you all have one thing in common – you have the passion to turn an idea into a business impacting people all over the world.

    Now, and over the coming months, #WeArePlay celebrates you by sharing your stories.

    We are kicking off the series with the story of Yvonne and Alyssa, the London-based mother and daughter duo who created Frobelles – a dress up game increasing representation of African and Caribbean hair styles.

    You can now also discover the stories of friends Ronaldo, Carlos and Thadeu from Hand Talk Translator (Brazil – my home country!), art lover Zuzanna from DailyArt (Poland) and travel-loving couple Ina & Jonas from TravelSpend (Germany).

    To all apps and games businesses – thank you for being a part of the Google Play community. Your dedication and ambition is helping millions of people learn, connect, relax, exercise, find jobs, give back, laugh, have fun, escape to fantasy lands, and so much more.

    Read more and stay tuned for many more stories at g.co/play/weareplay

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    Grow your games with Google Play’s Indie Games Accelerator & Festival

    Posted by Leticia Lago, P&E Developer Marketing

    Google Play Indie Games Festival and Accelerator 

    At Google Play, we are committed to helping developers of all sizes reach their full potential, and go further, faster. To continue supporting indies as they bring some of the most innovative titles to players worldwide, today we’re opening submissions to the 2022 edition of our two annual programs – the Indie Games Accelerator and Festival.

    Through these programs, independent game developers and small studios can boost their game’s visibility, get training, and tap into a network of gaming experts:

    • If you are a small games studio looking for help to launch or grow a new title, enter the Accelerator to get exclusive training by mentors and industry experts;
    • Or, if you have already created and launched a high quality game that is ready for the spotlight, enter the Festival in Japan, South Korea or Europe for a chance to win promotions and reach new players.

    Submissions for both Indie Games programs are open from June 1st to July 1st, 2022.

    For more updates about Google Play’s programs, resources and tools for indie game developers, follow @GooglePlayBiz on Twitter & Google Play business community on LinkedIn.

    Celebrating some of the best indie games

    Posted by Patricia Correa, Director, Global Developer Marketing

    Indie Games Accelerator - Meet the Class of 2021, Indie Games Festival - Meet the winners

    In June this year we opened applications for our Indie Games Accelerator, a mentorship program to help top mobile game startups achieve their full potential, as well as for our Indie Games Festival, a competition open to small game studios who get the opportunity to win promotions and be featured on Google Play. These annual programs are part of our commitment to helping all developers thrive in the Google ecosystem.

    We received thousands of applications from developers across the world and we were truly amazed by the response. We’re impressed by the innovation and passion of the indie game community, and the unique and creative games they bring to players worldwide.

    Last month we announced the Festival finalists and today we hosted the finals.

    This year, for the first time, the events were virtual so everyone could attend. Players from around the world joined the adventure, met the finalists, played their games, and cheered on the Top 10 and the winners as they were announced on stage.

    We also took the opportunity to announce the Indie Games Accelerator selected class of 2021.

    screenshot of Europe stage

    Our deepest thanks to our amazing hosts: YouTube creator Papfi, Japanese comedians Kajisak and Kikuchiusotsukanai, and Inho Chung, who all shared their unique expertise and love of games.

    Without further ado, here are this year’s Festival winners…

    Indie Games Festival Winners

    Europe

    Indie Games Festival Winners | Europe

    Bird Alone by George Batchelor, United Kingdom

    Cats in Time by Pine Studio, Croatia

    Gumslinger by Itatake, Sweden

    Korea

    Indie Games Festival Winners | South Korea

    CATS & SOUP by HIDEA

    Rush Hour Rally by Soen Games

    The Way Home by CONCODE

    Users’ Choice

    Animal Doll Shop by Funnyeve

    Japan

    Indie Games Festival Winners | Japan

    Mousebusters by Odencat

    Quantum Transport by ruccho

    Survivor’s guilt by aso

    Student Category Award

    Japanese Train Drive Simulator 2 “OneMan2” by HAKOT

    Check out the top 10 finalists in Europe, South Korea and Japan.

    Indie Games Accelerator Class of 2021

    The selected studios will receive exclusive education and mentorship over the 12 week program, to help them build and grow successful businesses.

    Americas 

    Aoca Game Lab, Brazil

    Berimbau Game Studio, Brazil

    Boomware Studio, Peru

    Concrete Software, USA

    Delotech Games, Brazil

    DreamCraft Entertainment, Inc., USA

    Ingames, Argentina

    Ludare Games Group Inc., Canada

    Whitethorn Games, USA

    Asia Pacific

    Banjiha Games, South Korea

    CATS BY STUDIO, South Korea

    dc1ab pte. Ltd., Singapore

    Dreams & Co., Thailand

    Gamestacy Entertinment, India

    izzle Inc., South  Korea

    Limin Development and Investment Joint Stock Company, Vietnam 

    Mugshot Games Pty Ltd,  Australia

    Odencat Inc., Japan

    Playbae, India

    Xigma Games, India

    XOGAMES Inc., South Korea

    YOMI Studio, Vietnam

    Europe, Middle East & Africa

    Cleverside Ltd, Belarus

    Dali Games, Poland

    Firegecko Ltd, United Kingdom

    Hot Siberians, Russia

    Infinity Games, Portugal

    Itatake, Sweden

    Jimjum Studios, Israel

    LIVA Interactive, Tunisia 

    Pale Blue Interactive, South Africa

    Pine Studio, Croatia

    Platonic Games, Spain

    SMOKOKO LTD, Bulgaria

    Spooky House Studios, Germany

    If you missed the finals

    If you missed the finals or would like to explore further, you can still sign in and wander around the space but only for a limited time. Explore now.

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