Meet the students coding their way to a better world

Posted by Erica Hanson, Global Program Manager, Google Developer Student Clubs

Student headshots from the top 10 finalist teams of the Google Developer Student Clubs Solution Challenge

What have we learned from the challenges that we’ve faced over the past year and continue to face today? How absolutely vital it is to protect our planet and the people living on it.

Enter the Solution Challenge, our annual contest inviting the global Google Developer Student Clubs (GDSC) community to develop solutions to real world problems utilizing Google technologies. This year’s Solution Challenge asks participants to solve for one or more of the United Nations 17 Sustainable Development Goals, intended to promote employment for all, economic growth, and climate action.

The top 50 semi-finalists and the top 10 finalists were announced earlier this year. It all comes down to Demo Day on August 26th, where the finalists will present their solutions to Google and developers all around the world, live on YouTube. Here, judges will review their projects, ask questions, and choose the top 3 grand prize winners!

You can RSVP here to be a part of Demo Day, vote for the People’s Choice Award, and watch all the action as it unfolds live. Ahead of the event, get to know the top 10 finalists and their incredible solutions below.

Cameroon – Flow, University of Bamenda

UN Sustainable Goal Addressed: Goal 6: Clean Water & Sanitation

Flow is a mobile app that helps users easily find clean water sources nearby using Google Maps. Selecting a water source location on the map will tell users the name of the location, the status of the water source, and the approximate distance to the water source from the user’s current location. Flow was built with Firebase, Flutter, Google Cloud Platform, and Google Maps Platform. The app was developed by Alouzeh Brandone Mahbuh, Chi Karl Junior, Meh Mbeh Ida Delphine, and Nuikweh Lewis.

“The lack of water and quest for clean water in my community inspired us to select this goal. Our solution is a mobile application which makes use of a ‘live location’ feature to help members in my community easily find clean water sources.”

Canada – Helppier, University of Toronto

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 10: Reduced Inequalities, Goal 11: Sustainable Cities

Helppier is an Android app that creates volunteering opportunities in local neighborhoods. With Helppier, you can volunteer to help out others, request a volunteer, and earn rewards. Unlike traditional volunteering positions with organizations, Helppier fosters a sense of community by allowing people to make a direct impact in their neighborhood. Helppier’s ultimate goal is to make volunteering a regular part of peoples’ daily routines. The Android app was developed using Google Cloud Platform, Firebase, and Cloud Run by James Lee, Janice Cheung, Mohamed Amine Belabbes, and Oluwateleayo Oyekunle.

“With loneliness rates skyrocketing due to COVID, many people are feeling more isolated and in need of help, but may not have anyone in their neighborhood to turn to. Helppier facilitates the opportunity for people to connect with one another through acts of kindness, regardless of who they are or where they came from.”

Egypt – E-Owl, Future Academy

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 4: Quality Education

E-Owl is a virtual education platform that helps professors create virtual meetings, exams, and posts. With E-Owl, students can also check their grades and assignments online. The web application features focus detection and monitors real-time emotion of students to help instructors improve their students’ learning experience. E-Owl was created using Firebase, Google Cloud Platform, and TensorFlow by Ahmed Mostafa Ibrahiem, Kerolos Kamal Botros, Khaled Abdel-Fattah Ahmed, and Mahmoud Said Ramadan Gad.

“Our main target is education and well-being. We are working on how to maintain learners’ attention and motivation in the virtual classrooms and also effectively managing the progress of each student online.”

Germany – SimplAR, Technical University of Munich

UN Sustainable Goals Addressed: Goal 4: Quality Education, Goal 8: Decent Work & Economic Growth, Goal 10: Reduced Inequalities

SimplAR is an app that utilizes the power of Natural Language Processing to translate any text (newspapers, books, manuals, etc.) into simplified language just by taking a picture of it. The app is catered towards people with functional illiteracy who sometimes have difficulty comprehending text. SimplAR delivers text following plain language principles that is easy to understand, making reading experiences more accessible for everyone. Almo Sutedjo, Maria Pospelova, Sami Wirtensohn, and Viviana Sutedjo used Flutter and Firebase to develop their app.

“Around 1 in 7 people worldwide have difficulties understanding complicated texts due to functional illiteracy. We want to enable people with functional illiteracy to gain understanding about any text in any form, and therefore giving them the chance to lead a more independent life.”

India – Eye Of God, K. J. Somaiya College of Engineering

UN Sustainable Goals Addressed: Goal 9: Industry, Innovation, & Infrastructure, Goal 10: Reduced Inequalities, Goal 16: Peace, Justice & Strong Institutions

Eye of God is an app featuring an easy-to-use navigation system that helps people with visual impairment navigate to their destination by themselves without needing the assistance of others. The Eye of God navigation system uses voice feedback through the user’s smartphone which is mounted on a VR Headset, and vibrational feedback through a custom-made waist belt, to guide users in both indoor and outdoor settings. The app is built with Firebase, Flutter, Google Cloud Platform, TensorFlow, and more, by Anish Pawar, Gayatri Vijay Patil, Jatin Nainani, and Priyanka Hotchandani.

“Being blind or visually impaired doesn’t need to mean the loss of independence of getting to and from places. The advancement of technology can make it possible to help people move freely within their environments and get around safely regardless of their amount of vision.”

India – Swaasthy, Chitkara University

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 4: Quality Education, Goal 8: Decent Work & Economic Growth

Swaasthy is a medical app made to uplift user health and increase access to healthcare. It contains medicine reminder functionality and the ability to make an SOS call to nearby ambulances, get an appointment with a virtual doc, and more. The team behind the app believes that their all-in-one approach will go a long way towards bringing down the death rate faced by patients in India due to delays in health services. Additionally, Swaasthy promotes education and economic growth by providing first responders with valuable training opportunities when they sign up via the app. Bhavesh Goyal, Himanshu Sharma, Ishan Sharma, and Kushal Bhanot used Flutter and Firebase to bring their idea to life.

“When it comes to saving a life, every millisecond counts! One in 10 patients in India dies on the way to the hospital. And we’re here to change that. We’re Swaasthy! The only health app you’ll ever need. Solving real-life problems isn’t easy, but at the same time, it’s not impossible.”

Indonesia – Game Your Fit, Binus University International

UN Sustainable Goal Addressed: Goal 3: Good Health & Wellbeing

Game Your Fit is an app that keeps track of your movements in real time using your smartphone’s movement sensors. It promotes exercise and staying active by turning the experience into a game! The app features a variety of aerobic, anaerobic, and calisthenics exercises to target different areas of the user’s body. One of the app’s game modes, CardioCamera, uses Google’s MLKit AI library to detect movements that the user makes. The app is written in Kotlin and connected to a Firebase project, and was developed by Aric Hernando, Jason Christian Hailianto, Jason Jeremy Wijadi, and Monique Senjaya.

“We are interested in creating a solution for target 3.4, which is to reduce mortality from non-communicable diseases and promote mental health. We aim to improve the health of many, specifically teens and young adults, by designing a gamified exercising application experience.”

Philippines – i-RISE, University of the Philippines in the Visayas

UN Sustainable Goals Addressed: Goal 11: Sustainable Cities, Goal 13: Climate Action

Project Island Response and Intervention for Systematic Evacuation, or i-RISE, is a disaster risk management system that aims to bridge the information gap between local government units, disaster risk management offices, and the island communities of Tubigon, Bohol. The app includes tidal and weather information, evacuation warnings, rescue request functionality, climate change education, and more. i-Rise consists of a web app and mobile app, built with Flutter, Cloud Functions, Cloud Firestore, and Firebase. The project was built by Jian Hurl A. Asiado, Joerian E. Gauten, Patricia Marie C. Garcia, and Rex Ronter G. Ruiz.

“The Philippines is one of the world’s most affected countries by climate change as it experiences the most frequent and strongest typhoons and sea level rise. The vision of Project i-RISE is disaster resilience as a national imperative where all Filipinos anywhere in the archipelago are inclusive of growth and are able to adapt to the adverse effects of climate change.”

Singapore – DementiCare, Nanyang Technological University

UN Sustainable Goal Addressed: Goal 3: Good Health & Wellbeing

DementiCare is an app equipped with a wide range of features to compliment caregiving for people living with dementia. With the app, caregivers can send notices to patients, access discussion forums, create a patient dashboard, and more. A user with dementia can send an SOS, access memories, view family data, and read notes from caregivers. DementiCare includes a simple interface for users living with dementia, and a feature-rich dashboard to help caregivers carry out their responsibilities without relying on any additional software. Aishik Nagar and Ritik Bhatia used Flutter and Firebase to build their app.

“Having personal relations suffering from Dementia and having cared for them several times, we knew firsthand how tough it was for patients and their caregivers to cope with Dementia. Our solution is DementiCare, a mobile application made to reduce, digitize, and revolutionize the barrier to skills, knowledge, and experience required for providing care to patients suffering from Dementia.”

Turkey – QRegister, Middle East Technical University

UN Sustainable Goals Addressed: Goal 3: Good Health & Wellbeing, Goal 12: Responsible Consumption & Production, Goal 15: Life on Land

QRegister is an app that removes the need for physical paper receipts upon transactions and instead encourages the use of QR codes for users to virtually keep track of all their receipts. The app reduces waste generation by eliminating paper receipts that usually end up as litter. BPA, a chemical often used in thermal receipts, can be absorbed through the skin and has been linked to a number of health concerns. By digitizing receipts, QRegister reduces the chemicals that we’re exposed to daily. QRegister was created with Firebase and Flutter by Alkım Dömeke, Deniz Karakay, Humeyra Bodur, and Murat Kaş.

“QRegister wants to raise awareness regarding the wastefulness of paper receipt production. Our team developed an environmentally friendly smart register that eliminates paper receipts and effortlessly stores purchase data.”

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Feeling inspired and ready to learn more about Google Developer Student Clubs? Find a club near you here, and be sure to RSVP here to watch our upcoming Solution Challenge Demo Day on August 26th.