Launching new #WeArePlay stories from India

Posted by Parul Tyagi, Developer Marketing

Every month, over 2.5 billion people visit Google Play to discover millions of apps and games, which are created by people with all sorts of backgrounds, who founded companies big and small.

#WeArePlay celebrates this community of people building apps and games businesses, with monthly spotlights of founders from across the world.

Last summer we went on a virtual tour of the USA, sharing stories from every state, and today we’re continuing our tour across the world with our next stop: India.

To kick us off, we are spotlighting 20 stories from across the country, with many more coming throughout the year.

Moving text reads #WeArePlay INDIA Discover now g.co/play/weareplay-india Google Play

First, we begin with Pramit from Gurugram, Haryana. He was climbing the corporate ladder when medication he was taking damaged his retina, therefore losing his vision. No longer able to read, he required help from friends and family to perform daily tasks. One day, when a friend was booking a driver for him, Pramit got the idea to create a tool that could function exactly like a virtual friend through voice-activated commands. Using his app Louie Voice Control, people can operate other apps using their voice, making technology infinitely more accessible for the visually impaired.

#WeArePlay Pramit Visioapps Technology Gurugram, Haryana g.co/play/weareplay-india Google Play

Next, meet Sourav and Gunjan from Kolkata, West Bengal. When Sourav and Gunjan had their son, they noticed how fascinated he was watching videos on their phones. This gave Gunjan the idea to provide meaningful screen time for him by making educational games for young children. Fast forward to today and they have 42 apps, including Yoga for Kids where youngsters follow along with simple yoga poses and unlock animated pets as rewards.

#WeArePlay Sourav & Gunjan Gunjanapps Studios Kolkata, West Bengal g.co/play/weareplay-india Google Play

Now onto Tejas from Rajkot, Gurajat. He was always determined to go his own way in life and pursue programming, rather than his family’s construction business. After discovering how popular cooking games are, his company TheAppGuruz makes versions catered specifically for Asian audiences – with some full of Indian dishes and specialties. Now, Tejas and his team are developing more cooking simulation titles, as well as traditional board games for a global audience.

#WeArePlay Tejas TheAppGuruz Rajkot, Gujarat g.co/play/weareplay-india Google Play

And last but not least, Anshul and Rohan from Mumbai, Maharashtra. After bonding over their experiences in overcoming mental health struggles, they discovered they had the same goal: to create something in the mental wellness space. So they built Evolve – an app with guided meditations, breathing exercises and daily affirmations. During the pandemic, the pair realized the LGBTQ+ community was one of the most underserved in mental health support, so they adapted Evolve to meet their needs.

#WeArePlay Rohan &Anshul Evolve Mumbai, Maharashtra g.co/play/weareplay-india Google Play

Check out all the stories now at g.co/play/weareplay-india and stay tuned for even more coming soon.

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#WeArePlay | Meet Ania from Canada. More stories from USA, Australia and Montenegro

Posted by Leticia Lago, Developer Marketing

This International Women’s Day, we’re dedicating our latest #WeArePlay stories to the inspirational women founders creating apps and games businesses on Google Play. Like Ania from Victoria in Canada, who is making mental health support more accessible worldwide.

When Ania was a student, she started experiencing debilitating panic attacks. Realizing there wasn’t much help readily available on mobile, she took it upon herself to do her own research and learn how to manage her anxiety. After feeling more confident again, she wanted to share what she had learned and help people, so began developing Rootd.

The app provides in-the-moment relief: with lessons to understand panic attacks, breathing exercises, and ways to make short-term and long-term changes to reduce anxiety. She is growing the app’s reach by expanding to different countries, with the hope it will eventually become one of the most widely used tools to overcome panic attacks in the world.

Celebrating more women founders

Alongside Ania, there are many other women founders doing incredible work in the apps and games space: like Bria from USA – founder of Honey B Games and creator of bubble tea game Boba Story, Lauren and Christina from Australia – co-founders of Lumi Interactive and their wellbeing app Kinder World: Cozy Plants, and Jelena from Montenegro – CEO of games studio 3Hills.

Check out their stories now at g.co/play/weareplay.

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#WeArePlay | Meet Valentin from Austria. More stories from Spain, Argentina and Azerbaijan

Posted by Leticia Lago, Developer Marketing

In our first batch of #WeArePlay stories for 2023, discover the inspiring app founders sharing their knowledge with millions around the world: from cooking up the best recipes, learning better ways to stay healthy, finding the best spots for photography or sharing tips to nail that next exam.

First, we begin with Valentin from Austria. With hotelier and restaurateur parents, Valentin grew up learning about the challenges of the hospitality sector. As he was a better programmer than a cook, he decided to not join the industry. But at 22 – whilst successfully working abroad – he felt his life was lacking purpose. Valentin went back to his hometown and, after hearing his parents had troubles with hiring, created a hospitality recruitment app with co-founders Tobias and Juan. When Covid hit however, Gronda transformed into a platform for chefs to share and monetize their recipes, inspiring other culinary lovers. Next, Gronda wants to help ambitious chefs worldwide unleash their full potential.
      

Next, a few more stories from around the world:

  • Clara runs a longevity clinic in rural Valencia where people learn to live a longer, healthier life. It’s powerful knowledge and she knew it could go far beyond her little village, so with husband Juan and his university friend David, they created their company Hearts Radiant. Their app, Rosita, gives seniors long term physical and mental health plans, some spanning ten years or more.

#WeArePlay Juan Clara & David Rosita Longevity Cofrentes, Spain Google Play

  • When Noel from Argentina was traveling the world, he discovered he’d missed a beautiful viewing point in Italy. This gave him the idea for NoFilter – an app compiling the best photography spots around the world. Next, Noel wants to launch more features for customized trip planning and offer travelers options to go carbon neutral.
      #WeArePlay Noel Broda Noel Cordoba, Argentina Google Play
    • After a series of hackathons and coding all-nighters, top students Amiraslan and Orkhan launched Oxuyan (“scholar” in Azerbaijani), a platform for publishing exams and testing knowledge. Education had been a ticket to so much opportunity for Amiraslan, including studying abroad and traveling Europe, so his motivation was to make learning accessible to everyone.

    #WeArePlay Amiraslan & Orkhan Oxuyan Baku, Azerbaijan Google Play

    Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

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    #WeArePlay | The app co-founders helping people with speech disorders

    Posted by Leticia Lago, Developer Marketing

    Anshul, Meet, and Harsh became friends while living and working together. They never realised Meet used to stutter until he explained he taught himself speech therapy exercises to overcome the disorder. This motivated the trio to found their company Stamurai Speech Therapy, creating an app to help thousands of people just like Meet. Their inspirational story becomes our latest to be featured in #WeArePlay, our campaign celebrating the people behind apps and games around the world.

    “Stuttering had a huge impact on me since I was a kid”, explains Meet. “It affected my professional and personal life. I decided to look for help as it is not only a speech disorder, it is an emotional disorder as well”. 

    After hours of studying medical books and practicing therapies, he learned how to manage stuttering and grow his confidence to complete seemingly simple tasks which previously made him anxious. 

    “I avoided ordering my favorite food, going shopping and talking to strangers. These speech exercises allowed me to do things that seemed simple for some, but were a struggle to me”.
    Meet, co-founder of Stamurai Speech Therapy
    They realized there was a gap in the market for people to easily find help to manage disorders like his. Having a background in coding for Android, they got to work and created their app Stamurai Stuttering Therapy on Google Play.

    Now available in 150 countries, they’re looking to the future as they begin working on adding more languages and more exercises. The positive impact the app is having spurs them on – “we like reading the reviews to see how the app has changed people’s lives. Some are simply commenting they are now doing job interviews. This was something that could be a struggle for many”.

    Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

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    #WeArePlay | Discover what inspired 4 game creators around the world

    Posted by Leticia Lago, Developer Marketing

    From exploring the great outdoors to getting your first computer – a seemingly random moment in your life might one day be the very thing which inspires you to go out there and follow your dreams. That’s what happened to four game studio founders featured in our latest release of #WeArePlay stories. Find out what inspired them to create games which are entertaining millions around the globe.

    Born and raised in Salvador, Brazil, Filipe was so inspired by the city’s cultural heritage that he studied History before becoming a teacher. One day, he realised games could be a powerful medium to share Brazilian history and culture with the world. So he founded Aoca Game Lab, and their first title, ÁRIDA: Backland’s Awakening, is a survival game based in the historic town of Canudos. Aoca Game Lab took part in the Indie Games Accelerator and have also been selected to receive the Indie Games Fund. With the help from these Google Play programs, they will take the game and studio to the next level.
    #WeArePlay Marko Peaskel Nis, Serbia
    Next, Marko from Serbia. As a chemistry student, he was never really interested in tech – then he received his first computer and everything changed. He quit his degree to focus on his new passion and now owns his successful studio Peaksel with over 480 million downloads. One of their most popular titles is 100 Doors Games: School Escape, with over 100 levels to challenge the minds of even the most experienced players.
    #WeArePlay Liene Roadgames Riga Latvia
    And now onto Liene from Latvia. She often braves the big outdoors and discovers what nature has to offer – so much so that she organizes team-building, orienteering based games for the team at work. Seeing their joy as they explore the world around them inspired her to create Roadgames. It guides players through adventurous scavenger hunts, discovering new terrain.
    #WeArePlay Xin Savy Soda Melbourne, Australia
    And lastly, Xin from Australia. After years working in corporate tech, he gave it all up to pursue his dream of making mobile games inspired by the 90’s video games he played as a child. Now he owns his studio, Pixel Starships, and despite all his success with millions of downloads, his five-year-old child gives him plenty of feedback.

    Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

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    #WeArePlay Xin Savy Soda Melbourne, Australia Google Play g.co/play/weareplay

    #WeArePlay | Meet app founders helping people around the world

    Posted by Leticia Lago, Developer Marketing

    There are millions of apps available on Google Play, created by thousands of founders across the world. Each single app is unique and special in its own right, but they all have one thing in common – their purpose is to help. From helping motorhome enthusiasts find somewhere to camp, small business owners manage their finances or waste pickers make a reliable income – in this latest batch of #WeArePlay stories, we celebrate app founders who are helping people across the world in extraordinarily different ways.

    First we begin with Cristian. Originally from Villa Rica in southern Chile, he made his family very proud by being the first to go to university. During his studies in Santiago, he learned about the local waste pickers – people who make an income by searching through trash cans and finding valuable materials to sell. Despite his mother’s wishes, he was so motivated to help them that he dropped out of university and dedicated all his time to creating an app. Reciclapp works by helping waste pickers connect with local businesses, so they can collect resellable materials directly from them. So far, the app has helped waste pickers across the city save time and guarantee a more reliable income. As Cristian has grown his company to a team of 12 and expanded into Mexico, his mother is now very proud of his bravery and success.

    Next, Kennedy and Duke. When they were children, their father’s business sadly failed because managing his finances and tracking spending was too hard. Years later, after a successful career abroad in tech, Kennedy decided it was time to return to his homeland of Nigeria and build his own company. Inspired by his father’s struggle, he partnered with brother Duke and travelled across the country to interview other business owners about their financial struggles. Using this research, they created Kippa – the app simplifies bookkeeping to make sending invoices, storing receipts and setting up a bank account easy. It’s now used by over half a million businesses in Nigeria, as Kennedy mentions “without Google Play, we couldn’t help as many business owners”.

    To round up today, Gijs and Eefje. The couple adore renting campervans and travelling around to explore the natural beauty of Europe, but they always seemed to struggle with one thing – easily finding places to stay. Feeling like nothing out there could help them, they decided to give app development a go and create Campy. The app works as a digital camping encyclopaedia: helping like-minded campervan enthusiasts discover the perfect spots to set up camp, plan their trips and meet others who love the outdoors. A few years after Campy launched, Gijs and Eefje now have 2 little girls to bring on their big adventures, and are elated with the feedback they have received – “it never ceases to amaze me what a tiny app can do for so many people”.

    Check out all the stories from around the world at g.co/play/weareplay and stay tuned for more coming soon.

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    #WeArePlay | Meet George from the UK. More stories from Croatia, USA and Kenya.

    Posted by Leticia Lago, Developer Marketing

    Our celebration of app and game businesses continues with more #WeArePlay stories. Today, we’re starting with George from Bristol, UK – a young entrepreneur taking the streetwear industry by storm.

    After spending hours and hours searching for the latest styles in sneakers and streetwear, George realised there’s a market in helping fellow enthusiasts find the latest drops. At just 16 years old, he took it upon himself to learn to code and created his app, Droplist. It points people to upcoming special collections from major labels around the world. Find out more about his story.

    Today we also spotlight few more stories from around the world:

    • Anica and Kristijan from an island in Croatia – founders of Dub Studio Productions to help music lovers around the global turn up the bass or lower the treble on their favourite songs.

    • Robert from Wyoming, founder of Bluebird Languages – language learning apps with over 6 million hours of audio lessons spanning 164 languages, from Hungarian to Haitian Creole.

    • And one more new story – because why not! This time, featuring Annabel from Kenya. After struggling to find a mechanic when stuck on the roadside in Nairobi, she and her co-founder created Ziada to help people find local service providers.

    Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

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    Google Play Indie Games Festival: Finalists revealed

    Posted by Patricia Correa, Director, Global Developer Marketing

    The Indie Games Festival shines a spotlight on some of the best games on Google Play, and celebrates the passion and creativity that small games studios bring to gamers worldwide. This year we are hosting Festival in South Korea, Japan and Europe, for local developers and gamers from all over the world.

    Earlier this summer, we opened submissions, and today we’re revealing the finalists. Scroll down to see the shortlisted games!

    Join the finals

    September 3rd will be a jam packed day for indie games fans. Everyone is invited to attend the finals for the three Festivals, starting with South Korea at 2pm KST, followed shortly after by Japan at 3pm JST, and wrapping up with Europe at 11am CET.

    The finals will be held in a custom virtual world where you can meet the people behind the finalist games, explore the titles, have fun with gamers from around the world, and be the first to discover the winners.

    The events will be hosted by Julia Hardy (Europe), Inho Jung (Korea) and Kajisac (Japan).

    At the European finals we will also reveal the class of 2022 of the Indie Games Accelerator, a program that helps small game studios take their game to the next level by providing them training and mentorship.

    Without further ado, please meet the finalists and join us in congratulating them!

    Europe

    (in alphabetical order, also in this collection)

    Blacken Slash

    DT Space Races

    Dungeons of Dreadrock

    Find Hidden Objects Game (AR)

    Fury Unleashed

    Get Together: A Coop Adventure

    Gladiators: Survival in Rome

    Hygge is…

    Kingdom: Idle Gold Tycoon

    Kitty Q

    Light It Up: Energy Loops

    Luna Ravel

    Paths: Beatrice’s adventure

    Pawnbarian

    Please, Touch The Artwork

    Quadline

    Rhythmer_

    Square Valley

    sugar game

    Wingspan

    —–

    Japan

    (in alphabetical order)

    A Year of Springs

    Attack on Tankette

    Brave Farm Survival

    Cards and Dragons Sealed

    Catastrophe Restaurant

    Crazy Donuts

    DeathAntique (Early Access not yet available globally)

    Dungeon and Gravestone

    exp!A

    GenEi AP: Empty Heart

    HUNGRY PIG

    Jack & Detectives

    Raspberry Mash

    SOULVARS

    Statute of Limitations “1 minute” world

    SUSHI ALONE

    Sushi Food Cart

    Time for Coffee in the Strange Forest

    Train’s Run

    UnionShooter360

    —–

    Korea

    (in alphabetical order)

    Bingo Star

    Calibur League

    Connect

    Counting Star

    Cube Of Life: Resurrection

    Drawing Beats!

    Dungeon Rogue

    FIND ALL 3D

    Idle Ghost Hotel

    Lost Pages

    Meow Tower: Nonogram

    Merge of Mini : with your legion

    Pa!nt

    Random Card

    Shambles

    Soul Launcher

    SuperBattle

    The Greater

    Uglyhood

    Undead vs Demon

    More about the Indie Games Festival and the Indie Games Accelerator

    At Google Play we’re committed to helping developers of all sizes succeed on our platform. Programs like the Festival and the Accelerator are here to help small games studios:

    • Festival | Promotions & prizes that put your game in the spotlight: This contest is your chance to showcase your game to industry experts and players worldwide, and win prizes that will celebrate your art and promote your game.
    • Accelerator | Training and mentorship to supercharge your growth: Over a period of 10 weeks, you will get tailored online training sessions and mentorship from industry and Google experts to help you polish your game and scale with Google Play.

      Learn more about the programs.

      For more updates about all of our programs, resources and tools for indie game developers, follow us on Twitter @GooglePlayBiz and Google Play business community on LinkedIn.

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      #WeArePlay | Meet Melissa from BringFido in South Carolina. More stories from Japan, India & France.

      Posted by Leticia Lago, Developer Marketing

      We’re back with more #WeArePlay stories to celebrate you: the global community of people behind apps and games businesses.

      Following last week’s “virtual roadtrip” of all of the US, today we’re kicking off with Melissa from Greenville, South Carolina. She’s on a mission to make the world a more pet-friendly place. Her app, BringFido, helps people find somewhere to stay, eat or visit with their furry friends. In this film you will meet her, her dogs Ace and Roxy, and hear how she went from idea, to website, to growing app and thriving business.

      This week we are also introducing you to game founders from other parts of the world:

      • Arnaud, an AI-enthusiast from Chartres in France, who founded Elokence. This 12-people team created Akinator, which has been downloaded over 260 million times on Google Play.
      • Daigo, a creative indie from Japan, founder of Odencat, whose games have won multiple accolades.
      • Keerti and Kashyap, a cricket-loving couple from Hyderabad in India, who used their life savings to start Hitwicket Cricket Games. Millions of fans worldwide enjoy their games.

      Check out all the stories now at g.co/play/weareplay and stay tuned for even more coming soon.

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      #WeArePlay | Discover the people building apps & games businesses

      Posted by Patricia Correa, Director, Global Developer Marketing

      Over 2.5 billion people come to Google Play every month to find apps and games created by millions of businesses from all over the world.

      #WeArePlay celebrates you: the global community of people behind these businesses.

      Each one of you creating an app or game has a different story to tell. Some of you have been coders since childhood, others are newbies who got into tech later in life. Some of you are based in busy cities, others in smaller towns. No matter who you are or how different your story is, you all have one thing in common – you have the passion to turn an idea into a business impacting people all over the world.

      Now, and over the coming months, #WeArePlay celebrates you by sharing your stories.

      We are kicking off the series with the story of Yvonne and Alyssa, the London-based mother and daughter duo who created Frobelles – a dress up game increasing representation of African and Caribbean hair styles.

      You can now also discover the stories of friends Ronaldo, Carlos and Thadeu from Hand Talk Translator (Brazil – my home country!), art lover Zuzanna from DailyArt (Poland) and travel-loving couple Ina & Jonas from TravelSpend (Germany).

      To all apps and games businesses – thank you for being a part of the Google Play community. Your dedication and ambition is helping millions of people learn, connect, relax, exercise, find jobs, give back, laugh, have fun, escape to fantasy lands, and so much more.

      Read more and stay tuned for many more stories at g.co/play/weareplay

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      Grow your games with Google Play’s Indie Games Accelerator & Festival

      Posted by Leticia Lago, P&E Developer Marketing

      Google Play Indie Games Festival and Accelerator 

      At Google Play, we are committed to helping developers of all sizes reach their full potential, and go further, faster. To continue supporting indies as they bring some of the most innovative titles to players worldwide, today we’re opening submissions to the 2022 edition of our two annual programs – the Indie Games Accelerator and Festival.

      Through these programs, independent game developers and small studios can boost their game’s visibility, get training, and tap into a network of gaming experts:

      • If you are a small games studio looking for help to launch or grow a new title, enter the Accelerator to get exclusive training by mentors and industry experts;
      • Or, if you have already created and launched a high quality game that is ready for the spotlight, enter the Festival in Japan, South Korea or Europe for a chance to win promotions and reach new players.

      Submissions for both Indie Games programs are open from June 1st to July 1st, 2022.

      For more updates about Google Play’s programs, resources and tools for indie game developers, follow @GooglePlayBiz on Twitter & Google Play business community on LinkedIn.

      Celebrating some of the best indie games

      Posted by Patricia Correa, Director, Global Developer Marketing

      Indie Games Accelerator - Meet the Class of 2021, Indie Games Festival - Meet the winners

      In June this year we opened applications for our Indie Games Accelerator, a mentorship program to help top mobile game startups achieve their full potential, as well as for our Indie Games Festival, a competition open to small game studios who get the opportunity to win promotions and be featured on Google Play. These annual programs are part of our commitment to helping all developers thrive in the Google ecosystem.

      We received thousands of applications from developers across the world and we were truly amazed by the response. We’re impressed by the innovation and passion of the indie game community, and the unique and creative games they bring to players worldwide.

      Last month we announced the Festival finalists and today we hosted the finals.

      This year, for the first time, the events were virtual so everyone could attend. Players from around the world joined the adventure, met the finalists, played their games, and cheered on the Top 10 and the winners as they were announced on stage.

      We also took the opportunity to announce the Indie Games Accelerator selected class of 2021.

      screenshot of Europe stage

      Our deepest thanks to our amazing hosts: YouTube creator Papfi, Japanese comedians Kajisak and Kikuchiusotsukanai, and Inho Chung, who all shared their unique expertise and love of games.

      Without further ado, here are this year’s Festival winners…

      Indie Games Festival Winners

      Europe

      Indie Games Festival Winners | Europe

      Bird Alone by George Batchelor, United Kingdom

      Cats in Time by Pine Studio, Croatia

      Gumslinger by Itatake, Sweden

      Korea

      Indie Games Festival Winners | South Korea

      CATS & SOUP by HIDEA

      Rush Hour Rally by Soen Games

      The Way Home by CONCODE

      Users’ Choice

      Animal Doll Shop by Funnyeve

      Japan

      Indie Games Festival Winners | Japan

      Mousebusters by Odencat

      Quantum Transport by ruccho

      Survivor’s guilt by aso

      Student Category Award

      Japanese Train Drive Simulator 2 “OneMan2” by HAKOT

      Check out the top 10 finalists in Europe, South Korea and Japan.

      Indie Games Accelerator Class of 2021

      The selected studios will receive exclusive education and mentorship over the 12 week program, to help them build and grow successful businesses.

      Americas 

      Aoca Game Lab, Brazil

      Berimbau Game Studio, Brazil

      Boomware Studio, Peru

      Concrete Software, USA

      Delotech Games, Brazil

      DreamCraft Entertainment, Inc., USA

      Ingames, Argentina

      Ludare Games Group Inc., Canada

      Whitethorn Games, USA

      Asia Pacific

      Banjiha Games, South Korea

      CATS BY STUDIO, South Korea

      dc1ab pte. Ltd., Singapore

      Dreams & Co., Thailand

      Gamestacy Entertinment, India

      izzle Inc., South  Korea

      Limin Development and Investment Joint Stock Company, Vietnam 

      Mugshot Games Pty Ltd,  Australia

      Odencat Inc., Japan

      Playbae, India

      Xigma Games, India

      XOGAMES Inc., South Korea

      YOMI Studio, Vietnam

      Europe, Middle East & Africa

      Cleverside Ltd, Belarus

      Dali Games, Poland

      Firegecko Ltd, United Kingdom

      Hot Siberians, Russia

      Infinity Games, Portugal

      Itatake, Sweden

      Jimjum Studios, Israel

      LIVA Interactive, Tunisia 

      Pale Blue Interactive, South Africa

      Pine Studio, Croatia

      Platonic Games, Spain

      SMOKOKO LTD, Bulgaria

      Spooky House Studios, Germany

      If you missed the finals

      If you missed the finals or would like to explore further, you can still sign in and wander around the space but only for a limited time. Explore now.

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